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VC:AD Server Changelogs

Started by Inferno, April 27, 2025, 07:01:08 PM

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Lv 7

Inferno

This topic will be used to keep record of changelogs/updates made to the server.

Lv 7

Inferno

Changelog 1.0


  • Added restriction on number of ammos for each set.

  • Added Event Mode in Server for practice/clanwars.

  • Added more stairs and accessible locations in Downtown, Little Havana, Little Haiti, Washington Beach, Ocean Beach and Prawn Island.

  • Admins can now change your nick, Reset password, transfer stats, reset account, approve or disapprove your account from Ingame.

  • Removed the time limit on nick transfer.

  • Removed the multi account restriction for now.

Lv 7

Inferno

Changelog 1.1



  • Removed certain barriers and doors from Ocean Beach, Downtown, Little Havana, Little Haiti, and Starfish Island

  • Map modifications added in Vice Port, Airport and Vice Point.

  • Updated A/D and Brawl bases in attempt to make them more balanced.

  • Fixed minor bugs.

Lv 7

Inferno

Changelog 1.2


  • Visual enhancements has been made to server.

  • Added new Custom Time-cycle to enhance appearance.

  • Added Random Weather (ids 0,1,2,4 and 6) which will change round after round to provide a newer experience

  • Added Neon Lighting (Credits: Kiki) around whole city to make it look more Miami-style.

  • Added stairs, ramps and some fixes to maps.

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Lv 7

Inferno

Changelog 1.3



  • Modified Bases IDs from 1 to 100, in an attempt to make them more balanced.

  • Some bases have been replaced / renamed.

  • Fixed Set System.

  • Added a restriction that you must select a set before choosing an SMG/Pistol/Shotgun.

  • You get clear messages now about the type of weapons you have in hand after picking a set/weapon.

  • Default set is no longer Set 0 (m60). If you do not pick a set, it will give you Default set (Uzi and Shotgun).


Lv 7

Inferno

#5
Changelog 1.4



  • All A/D and Brawl bases have been revised. They should be more balanced for attack and defend now.

  • Fixed certain bases not having CP for attackers.

  • Replaced legacy bases with newer ones.

  • Added new A/D bases:


    • Abandoned Garages


    • Vice Port Jetty


    • Vice Point Jetty


    • Pirates of the Carribean


    • Titanic


    • Little Havana Hospital


    • Vice Port Industries


    • Downtown Coast


    • Vice Port Apartments


    • Behind VCPD


    • Hookers' Inn Express


    • Light House Shore


    • Beach Maze


    • Vinyl Countdown


    • Vice City Media Tower



  • All brawls have now been properly labelled.

  • HP Addon Pickups (like classic EAD) are now back to server. They will spawn upon killing an opponent. If the opponent is killed at a height higher than 20m, then you will get HP addon by default instead of pickup. HP addon is + 20 health points.

Lv 7

Inferno

#6
    Changelog 1.5



    • Fixed Referees being able to attack and obtain weapons

    • RPG has been disabled for all brawl bases.

    • Added a new Brawl ( Castle Brawl ) and a new A/D base named House of Dragons.

    • Fixed CP in all brawl bases.

    • Fixed /wep and /set commands

    • Sets 1, 3, 5, and 8 ( Molotov, Flamethrower, Grenades, Remote Detonator, Teargas ) have been disabled for closed brawls.

    • Added 2 new attacker spawns.

    • Fixed the bug which caused 2 yellow blips on the map.

    • RPG close range is now 25m instead of 20m.

    • Improvements have been made to RPG close range system. Now even if a player flies towards you upon hitting RPG, you won't be warned for CR. Additionally, if a player jumps back when shooting an RPG, it will still count as CR by script.

    • Improved HP Addon System. HP pickups won't spawn in Brawls and you will receive HP addon automatically.

    • HP pickups can now only be taken by players of opponent team (if red is killed, only blues can take his HP addon)

    • Reduced the number of vehicles from all 4 attacker spawns. Only required/needed vehicles are available now.

    • All brawl bases have now a default timer of 3 mins

    • Bugged Maps/Brawls have been replaced and fixed.
    [/list]

    Lv 7

    Inferno

    Changelog 1.6

    • 6 new A/D bases have been added IDs 194-199
    • Fixed some major and minor bugs in the server.

    Lv 7

    Inferno

    Changelog 1.7



    • Fixed the bug of getting stubby everytime you press / choose shotgun.

    • Removed the set restriction from closed brawls. You can still not use explosives/flames in closed bases.

    • Fixed ammos for all weapons.

    • Fixed /wep and /set commands completely.

    • You will now get a team reminder that a certain set has been reserved when its limit is reached.

    • Fixed broken teleport checkpoints.

    Lv 7

    Inferno

    Changelog 1.8



    • Fixed Set/Wep Bug.

    • Fixed players spawning on CP while attacking.

    • Fixed players bugging out after being added to round by an admin.

    • Fixed Random Crashed.

    Lv 7

    Inferno

    Changelog 1.9



    • Nerfed Additional objects (Rooftop access stairs) in MAGNA/VCAD.

    • Updated Sync for shotgun/stubby.

    • Removed MAGNA banners from VCAD Server

    Lv 7

    Inferno

    Changelog 1.10


    • Fixed Time Rate - Time changing very frequently from day to night. It is now quite slow.
    • Random Weather will now be updated after every 10 bases played.
    • Fixed a bug where player added by admins was bugged out / spawning at enemies' spawn.
    • Shotgun and Stubby sync has been fixed and is now same as MAGNA server
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    Lv 7

    Inferno

    Changelog 1.11



    • Team health is no longer visible in /wholeft. However, you can still check health of your own team using /teamhp or Key 3. Referees can see the team health of both teams. This improves the stealth ingame.

    • Added a Key-Bind for Ejecting out of vehicle (useful for cases such as Helicopter on fire and you are unable to come out). The keys to press is: CTRL+E

    • Added a Key-Bind for Hiding your vehicle without using a command. Just stop your vehicle and press CTRL+V to hide your vehicle.

    • Added a Key-bind to check who is left in both teams (alternative to /wholeft). Use Key 1 to check.

    • Added a Key-Bind to check your weapon inventory. Press Key 2 to check.
    • These changes are also reflected in MAGNA servers. These keybinds only work when a round is started.
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    Lv 7

    Inferno

    #13
    Changelog 1.12


    • Keybinds can now be disabled/enabled using /keybind. This will only affect the newly added keybinds and key H will work regardless.

    • Keybinds are now disabled by default. You can enable them by toggling /keybind.

    • Player score now represents total kills made by the player instead of player Health.

    Lv 7

    Inferno

    MAGNA Update

    • Fixed Referees/Spectators crashing while switching between players.
    • Jitter system has been fixed and enabled in the event servers. Kindly make sure your ping are below 350ms and FPS above 25ms. A player can only be re-added into round thrice. So, make sure to play on stable internet.