Server changelog
Every update to the Attack & Defense server, newest first.
v1.52 VCAD Update 1.52
Everything that changed since 1.51. The big ones are the new lobby, the practice area, duels and achievements. Restart your game once after you join, so it downloads the new files.
New lobby (new)
The lobby is a new open-air plaza with the VCAD logo on the floor, and everything in it is a ring you walk into. No commands needed.
Practice area (new)
Type /practice when you're not in a round (that includes after you died in one) to go to a private shooting range. Type /practice again, or step on the yellow EXIT pad, to leave.

Duels (new)
The duel arena from above: you spawn at one end, your opponent at the other.

Achievements and daily challenges (new)
This is what the banners look like.

Discord link and base balance
In rounds
Weapon sets and /put
New lobby (new)
The lobby is a new open-air plaza with the VCAD logo on the floor, and everything in it is a ring you walk into. No commands needed.
- Pink ring: Practice. Cyan ring: Duel, it shows how to challenge someone and who is free right now. Yellow ring: watch the round that is running.
- Four boards with violet rings: Rules, News, Info and Events. Stand in a ring and a panel opens with the text, in your language (/lang). Step out and it closes.
- The News board shows the current /setnews text and the Events board shows what staff set, plus clan match info.
- While you wait in the lobby the sky stays at daytime.
Practice area (new)
Type /practice when you're not in a round (that includes after you died in one) to go to a private shooting range. Type /practice again, or step on the yellow EXIT pad, to leave.

- A 100 m lane with target boards every 25 m, and a yard with target dummies. Your shots, hits and headshots are counted, and a board on the wall shows the best session so far.
- The dummies stand, walk around or pop up from the floor. A hit on the head counts as a headshot.
- Step on the pink pad to pick a weapon with the mouse, or use /pweapon <name>. Ammo and health never run out. Explosives, rockets, flamethrowers and the minigun are not allowed in there.
- Step on the cyan AIM LAB pad, or type /practice lab, for a timed 60 second run on the dummies. /practice labtop shows the best scores.
- Tall lights mark the pads: pink for weapons, cyan for aim lab and yellow for exit.
- Nothing in there counts for your stats or achievements, and you're taken out automatically when a round starts.
Duels (new)
The duel arena from above: you spawn at one end, your opponent at the other.

- /duel <name> challenges a player to a 1 on 1. The other player answers with /accept or /decline.
- First to 10 kills wins. You both get an Ingram plus one more weapon, in a sealed arena in the sky.
- /duelstats shows your wins and losses and /dueltop shows the top 5. Quitting a duel before 3 points were played doesn't count, quitting after that is a win for the player who stayed.
- Duels can't be started during a round, and a duel that is still running when a round starts is cancelled.
Achievements and daily challenges (new)
This is what the banners look like.

- 24 achievements: kills, captures, survives, last bloods, assists, time played, first blood, a round with 10 kills, top of the round and a daily streak. Each one is common, rare or epic.
- Three daily challenges every day. A banner pops up on your screen when you unlock something, and /ach shows your progress.
- Only rounds with at least 4 players count.
Discord link and base balance
- /link gives you a code. Send !link and the code to the bot in Discord and your account is linked. /unlink removes it again. Once linked, !stats and !ach work without typing a name.
- /basestats shows how often attackers win on a base, once at least 10 rounds were played on it. !basestats does the same on Discord.
In rounds
- The camera now flies over the base during the 20 second prep before a round starts. /skipcam gives you your own view back for that round.
- A pink arrow shows over a teammate who got knocked down, until they get up, and over a burning vehicle with a teammate inside. Only your own team sees them.
- Name tags are hidden during the 20 second prep and come back when the round starts.
- You bleed when you drop below 16 HP in a round and stop bleeding at 16 or more, also after healing.
- Referees and spectators don't go through the round start sequence any more: they aren't frozen, moved or shown the intro camera.
- When you die in a round you get a short note that you can use /practice and /duel until the next round, and now and then a tip about them shows up in chat.
Weapon sets and /put
- The set menu shows the set you really have now. Before, after an error like "wait 5 seconds" the same set button could stop working until you picked another set. The shotgun, pistol and SMG choices do the same.
- /put only works on brawl bases now. On the other bases use the weapon station at your spawn.
v1.51 VCAD Update 1.51
Everything that changed since 1.50, from yesterday and today. The big ones are weapon stations, the new health pickups and server messages in your own language.
Weapon stations (new)
Each spawn now has a weapon station: a crosshair disc with a gold rim, in your team colour. Walk away from your spawn, come back to it and you're taken to the set room to pick your set, then /go sends you back to the station.

Health pickups
The old pill pickups are gone. When a teammate gets a kill, the drop is now either a heartbeat disc or a glowing orb, picked at random. Same as before otherwise: +20 HP, your own team only.

Rounds
Matches
Languages (new)
Server messages can now be shown in your own language. Type /lang to see the list and pick one, and /lang en takes you back to English.
/put and weapon station reminders
When a round starts you now get a message saying how long the weapon station and /put stay open, and a reminder 10 seconds before each one closes. They show in your language if you picked one.
Team score
The score at the top of the screen used to stop at 30. There is no limit any more, whatever the score is, it shows. Big scores get smaller digits so they still fit. You need to rejoin once so the game downloads the new files.
If you notice anything broken, let staff know.
Weapon stations (new)
Each spawn now has a weapon station: a crosshair disc with a gold rim, in your team colour. Walk away from your spawn, come back to it and you're taken to the set room to pick your set, then /go sends you back to the station.

- You can only use your own side's station, and only once per round.
- They're there for the first 90 seconds of the round, or until first blood, whichever comes first.
- If an enemy comes within 300 metres, the station disappears until they leave again.
- There are no stations on brawl bases.
- /put works the same as before for now. If the stations work well, /put might be removed.
Health pickups
The old pill pickups are gone. When a teammate gets a kill, the drop is now either a heartbeat disc or a glowing orb, picked at random. Same as before otherwise: +20 HP, your own team only.

Rounds
- Only the attackers see who is capturing the checkpoint now. The capture bar is still there for everyone, just without the name for the other team.
- The autostarter used to switch itself on every time someone left the server. That's sorted, it only happens when the last staff member or donator leaves.
Matches
- Staff can run matches with /match, for clan wars and events. Teams are locked with a password, every round is counted, and the result is saved. This replaces the old event mode, which wasn't working properly.
- Finished matches show up on the new Competitive page on webstats: https://vcad.thijn.ovh/webstats/competitive.php
Languages (new)
Server messages can now be shown in your own language. Type /lang to see the list and pick one, and /lang en takes you back to English.
- Available: English, Turkish, Arabic, Urdu, Hindi, Spanish and Polish. Arabic, Urdu and Hindi are written in English letters, the way you would type them in chat.
- Your choice is saved on your account, so it stays after you leave. Guests keep it until they disconnect.
- Round messages, votes, /put and the weapon station, set errors, /help, /cmds, /rules, login and registration messages, ping, FPS, ignore and quotes are translated. Anything that is not translated yet stays in English.
- New players get a short tip about /lang when they join, and it comes back now and then in the random messages.
- The translations are not perfect yet. If something reads wrong in your language, tell staff and we will fix it.
/put and weapon station reminders
When a round starts you now get a message saying how long the weapon station and /put stay open, and a reminder 10 seconds before each one closes. They show in your language if you picked one.
Team score
The score at the top of the screen used to stop at 30. There is no limit any more, whatever the score is, it shows. Big scores get smaller digits so they still fit. You need to rejoin once so the game downloads the new files.
If you notice anything broken, let staff know.
v1.50 VCAD Update 1.50
A bunch of smaller changes since the last update, mostly in game. Here's what changed:
Rounds
Chat
News
Discord
If you notice anything broken, let staff know.
Rounds
- Assists are counted now. If you did at least 20 damage to someone in the last 10 seconds before a teammate killed them, the kill message shows your name as the assist.
- The round summary at the end shows who did the most damage and who got the most assists.
- /stats shows your total assists and damage too. These start counting from 13 October, older rounds aren't included.
- If you're tabbed out when the set countdown ends, you're skipped for that round instead of getting an AFK strike. Come back within 30 seconds and you're put back in.
- The yellow 20 second countdown is back at the bottom right while a checkpoint is being captured, next to the capture bar.
Chat
- Server messages have new colours. Normal server messages are cyan, staff chat is pink, and errors, warnings and success messages each have their own colour so they're easier to tell apart.
- Team colours in chat are the same as before, red and blue.
- Join and leave messages are in a softer colour so they don't take over the chat.
News
- When there's an update you'll see a short note about it when you join. Type /news to see it again.
Discord
- The "players are on VCAD right now" message is posted in #general now instead of #console, so more people see it when the server is busy.
- The round end card showed the trophy and the text twice, and sometimes the word "undefined" at the top. Both are gone.
If you notice anything broken, let staff know.
v1.49 VCAD Update 1.49
A few changes to what you see in game and on Discord. Here's what changed:
In game
Discord
Chat in game looks exactly the same as before, only the Discord side changed.
Edit (11 October): the Discord feed now uses our own VCAD icons for teams, weapons, tags and the round cards.
If you notice anything broken, let staff know.
In game
- The kill feed at the top right (the last four kills) is gone. A lot of you said it was in the way, so it's removed. The kill messages in chat are still there as before.
- The capture bar and the round summary are not affected.
Discord
- Kills now show up on Discord live, one line per kill. Each team has its own VCAD shield (red and blue), then the weapon and the distance. Headshots get their own icon.
- The weapon has a small icon for its type (pistol, SMG, shotgun, rifle, sniper, rocket, grenade, molotov, melee and so on). The weapon name is still written next to it.
- Some kills get a tag with its own badge: first blood, double/triple kill, clutch (last one alive on your team), long shot (80 m or more) and team kill.
- Deaths without a killer (drowning, falling, explosions, car crashes, burning) show an icon for what happened.
- A card is posted when a round starts (base, who is attacking, how many players, time limit, score) and when it ends (who won and how, how long it took, top player, first blood, last blood, score). The cards have small icons too, for the time, the winner, the checkpoint and the base record.
- Joins and leaves have their own icons. Joins still show your country flag.
- When a lot happens at once, the lines are grouped into one message so the channel doesn't lag behind.
Chat in game looks exactly the same as before, only the Discord side changed.
Edit (11 October): the Discord feed now uses our own VCAD icons for teams, weapons, tags and the round cards.
If you notice anything broken, let staff know.
v1.47 VCAD Update 1.47
New players don't have to wait for an admin anymore, and there are a few stats and Discord changes too. Here's what changed:
Registration
Stats
Discord
Bug fixes
If you notice anything broken, let staff know.
Registration
- When you /register, the server checks the account straight away. If everything looks fine you're approved on the spot and can play right away.
- New accounts start on probation for their first 5 hours of playtime. During that time you can't send PMs to other players (staff are fine), start a vote kick or vote for a base, and the chat spam limits are a bit stricter. It ends by itself, or staff can end it early.
- If the server isn't sure about an account, it's held for staff to check, same as before. Ask in the Account Approvals board or on Discord. During a bot attack, new accounts are held for a while until it calms down.
- Up to 3 players can connect from the same IP. If you play with family or friends, ask staff and we'll add an exception.
- Accounts that were already approved aren't affected. The full explanation is here: VCAD Registration System.
Stats
- /stats now also shows your kills, deaths and K/D for this week and this month. Monthly numbers start from 3 October.
- K/D shows two decimals again (like 1.47) instead of a rounded number.
- Kills from players who were still online when the day changed over at night weren't counted in the weekly top killers. They are now.
- At the start of every month the top 5 killers of the month get posted on Discord, like the weekly ones. The first one goes out on 1 November.
Discord
- The game server now reconnects to the Discord bot by itself. Before, if the bot restarted, the echo and Discord commands could stay dead until the server was restarted.
- When 6 or more players are online, the server posts on Discord so people know there's a game going, at most once every 2 hours. That message wasn't actually being sent before. It works now.
Bug fixes
- If a banned player made a new account on the same PC, they got kicked. That also caught innocent players whose PC ID is shared with other people (some Linux and Mac setups). It doesn't do that anymore.
- When a temporary ban ran out, the account was always set to approved, even if it wasn't before the ban. It goes back to how it was now.
- Ban appeal messages and the event stats link pointed to the wrong website address. That's fixed.
If you notice anything broken, let staff know.
v1.46 VCAD Update 1.46
Mostly a bug fix update this time. Here's what changed:
Bug fixes
Discord
Other changes
Added on 3 October
If you notice anything broken, let staff know.
Bug fixes
- Command cooldowns are now per player. Before, if one person used /stats, everyone else got the "You must wait" message too.
- Keybinds 1/2/3 also have their own cooldown for each player now.
- Base settings made with /updatebase (WG, immunity, custom time, special weapon, HP and so on) no longer reset when the server restarts.
- Bans with an apostrophe in the reason (like "don't spawnkill") weren't being saved. That works now for all bans, in game and from Discord.
- Playtime was being counted way too high. It counts properly now, old totals stay as they are.
- Distance to base, kill distance and K/D were slightly off. They show the right numbers now.
- The headshot sound was playing on vehicle hits instead of headshots.
- Evade alerts for alt-tab and /q were missing most cases. They work properly now.
- /put now actually blocks you when an enemy is close.
- Admin spectate turns off at the end of the round.
- If you voted in a vote-kick or vote-end, you can vote again in the next one.
- Changing your base vote now moves it properly.
- Rounds on bases without a checkpoint could crash at the end, which also stopped teams from swapping. That's sorted.
- Some players' stats weren't being saved when the server restarted. They are now.
- In rare cases a kick or name reset could hit the wrong player. That can't happen anymore.
Discord
- Messages between the server and Discord don't get lost anymore.
- Staff with extra roles (like Nitro Booster) can use staff commands again.
Other changes
- Less lag at the end of a round. Stats are now saved a few players at a time instead of all at once.
- Picking sets, weapons and extras from the menu follows the same rules as /set and /wep now.
- Admin commands that don't have a level set now need level 2.
- If a banned player makes a new account on the same PC, they get kicked. Staff also get a notice when someone joins from the same IP as a banned player.
- Some security improvements.
Added on 3 October
- /stats now also shows your kills, deaths and K/D for this week and this month. Monthly numbers start from today.
- K/D shows two decimals again (like 1.47) instead of a rounded number.
- At the start of every month the top 5 killers of the month get posted on Discord, like the weekly ones. The first one goes out on 1 November.
- When 6 or more players are online, the server posts it on Discord so people know there's a game going. At most once every 2 hours.
- Kills from players who were still online when the day changed over at night weren't counted in the weekly top killers. They are now.
If you notice anything broken, let staff know.
v1.45 VCAD Update 1.45
Improved: mute system - every mute is now 15 seconds long. The more times you spam, the more +15 seconds get added to every mute.
Smuggler Yacht is now Smuggler Island
New: mute immunity - Admins can now immune players from mute. (Donators get mute immunity by default)
New: random join messages - Added new random join messages.
New: country and join message customisation - Added ability to hide country or use a custom country name (can only be set by admin). Also, custom join messages can be used. Donators can get them by default.
Improved: GUI and Sync
New: 25 new brawls - Added 25 new brawls. Details under:

Smuggler Yacht is now Smuggler Island
New: mute immunity - Admins can now immune players from mute. (Donators get mute immunity by default)
New: random join messages - Added new random join messages.
New: country and join message customisation - Added ability to hide country or use a custom country name (can only be set by admin). Also, custom join messages can be used. Donators can get them by default.
Improved: GUI and Sync
New: 25 new brawls - Added 25 new brawls. Details under:

v1.44 VCAD Update 1.44
New: Team HUD - a new overlay at the top centre of the screen during rounds:
New: Base name bar - the base name now shows in a bar at the bottom centre of the screen when a round starts, with the base number and mode (Attack & Defend, or Brawl for brawl bases). The old base text that overlapped the screen has been removed.
New: Capture bar - while someone captures the checkpoint, a bar appears under the timer showing who is capturing and how far along they are. It replaces the yellow countdown that used to show at the bottom right.
New: Kill feed - the last four kills now show at the top right, under the game's own health and weapon display. Killer and victim are in their team colours, with the weapon in between, and an orange edge marks a headshot.
New: Round summary - when a round ends, a panel under the win display shows the base, the top player with their kill count, first blood and last blood. It stays for the same 10 seconds as the win display.
Changed: old bottom-of-screen texts removed - the text at the bottom left that showed your side (attacking / defending) with the timer, the round timer at the bottom right, and the yellow 20-second capture countdown are gone. It is all in the Team HUD and the new capture bar now.
Improved: chat anti-spam
Improved: base voting, sets and spectating
Fixed
Images are design previews of the new overlays.
- Red and Blue round scores on either side of the base timer
- Attack / Defend tag for each team
- Alive counter with pips showing how many players each team has left
- In the last 30 seconds the timer turns orange
- When a round ends the HUD stays on screen for 10 seconds: the winning team's name replaces the timer and their score glows, while the timer, alive counts and side tags hold their final values
- Hidden in the lobby
New: Base name bar - the base name now shows in a bar at the bottom centre of the screen when a round starts, with the base number and mode (Attack & Defend, or Brawl for brawl bases). The old base text that overlapped the screen has been removed.
New: Capture bar - while someone captures the checkpoint, a bar appears under the timer showing who is capturing and how far along they are. It replaces the yellow countdown that used to show at the bottom right.
New: Kill feed - the last four kills now show at the top right, under the game's own health and weapon display. Killer and victim are in their team colours, with the weapon in between, and an orange edge marks a headshot.
New: Round summary - when a round ends, a panel under the win display shows the base, the top player with their kill count, first blood and last blood. It stays for the same 10 seconds as the win display.
Changed: old bottom-of-screen texts removed - the text at the bottom left that showed your side (attacking / defending) with the timer, the round timer at the bottom right, and the yellow 20-second capture countdown are gone. It is all in the Team HUD and the new capture bar now.
Improved: chat anti-spam
- Muting is now based on how many messages you send in a short time, so normal chatting no longer gets muted by mistake, while fast spam is stopped
- The message that triggers a mute is no longer sent
- Repeat offenders get longer mutes: 30 seconds, then 2 minutes, then 5 minutes (this resets after an hour without spamming)
- Team chat, /me, /dc and private messages count too
- Repeating the same message is blocked, even with different capitals, spaces or punctuation
- Colour codes in chat messages are removed, and messages written mostly in capitals are shown in lower case
Improved: base voting, sets and spectating
- The base vote skips bases played in the last rounds and always offers three different bases
- In big lobbies (10 or more players) the vote offers regular bases instead of brawl bases
- The last base and the third vote option could never be picked before - now they can
- /setlist now lists what each set really gives you
- Spectating remembers who you watched last and goes back to them
Fixed
- Backspace error in vehicles created by admins during the game
- /startbase random could pick an empty base, and some base numbers were not checked
- Rounds ended by an admin were logged as "vote end"
- Errors in /keybind, /go and /teaminfo (which also crashed when a team was empty)
Images are design previews of the new overlays.
v1.43 VCAD Update 1.43
- Players can now be swapped from one team to another based on a kills-based balancing algorithm. (Experimental)
- You can now clear your chat using the /clear or /clean commands.
- You can now set a default set for yourself to be applied when a round starts. Use /defaultset (or /deset). Only donators can set their default set to Set 2, 6, and 7 (RPG, Spaz, and Remote Nades). All remaining sets can be set by anyone.
- Fixed the Spectate crash bug with Arrow keys (finally).
- All keybinds now only work when you have enabled the /keybind or !keybinds command. This does not apply to Spectate and Vehicle Hide shortcuts.
- Fixed minor text and formatting issues.
- Top Player and Top Kills for all bases have been reset.
- Added 50 new Brawl Bases (details below):




v1.42 VCAD Update 1.42
- Added a virtually satellite style main menu map
- Added new main map and Radar disc
v1.41 VCAD Update 1.41
- (Inferno and Siezer Update)
- Implemented Chat Anti-Repeat to prevent users from spamming duplicate messages.
- Added !prefix commands in the traditional LW command style.
- Enhanced the mute system with stricter scan checks.
- Expanded the Discord command set; use !cmds to view all available commands.
- Added hidden notes throughout the server for players to discover.
- Introduced a new CP aligned with the server's overall theme.
- Updated the lobby logo.
- Redesigned the UI for Weapon, Set, and Base selection.
v1.40 VCAD Update 1.40
Weapon sets (correction to Update 1.39)
GUI
Set Selection
Base Voting
Set Selection on a small screen (640x480), with set numbers
Lobby
Lobby sign, before and after (front and back)
Checkpoint
Checkpoint, before and after
Pictures are previews of the new interface, sign and checkpoint.
- M60 is back to Set 0.
- Set 9 is the default kit: MP5 + Pump Action, issued to every player. It is shown in the DEFAULT panel of the set menu.
- Sets 1-8 are unchanged.
GUI
- Set Selection and Base Voting no longer fill the whole screen. They are now drawn at 85% of the screen size, centred.
- Every set card now shows its set number (SET 01 ... SET 00) at every resolution, including smaller screens.
- Screens under about 1500px wide use the larger-text artwork so everything stays readable.
Set Selection
Base Voting
Set Selection on a small screen (640x480), with set numbers
Lobby
- New lobby sign in the VCAD style: the VCAD crest, VICE CITY / ATTACK & DEFENSE and LOBBY on the front, and VISIT VCAD.THIJN.OVH on the back.
Lobby sign, before and after (front and back)
Checkpoint
- The checkpoint is now the VCAD logo: a dark disc with a pink and cyan rim and the VCAD shield on both faces, replacing the old skull.
Checkpoint, before and after
Pictures are previews of the new interface, sign and checkpoint.
v1.39 VCAD Update 1.39
New in-game GUI's
Weapon sets
- Set Selection and Base Voting have been completely redesigned in the new VCAD style, with the new VCAD crest.
- Built to work at every resolution, including 640x480. Smaller screens get their own artwork with larger, cleaner text.
- Set Selection: new layout showing every weapon set, quick picks for shotguns, pistols and SMGs, a Current Set panel that shows what you have equipped, and a GO button.
- Base Voting: base previews keep their proper shape, the base you voted for is highlighted (row, vote button and preview), and the radar, health and weapon HUD are hidden while the menu is open.
Weapon sets
- MP5 and Pump Action are now the default kit issued to every player. They are shown in the DEFAULT panel of the set menu.
- Update: the set numbering was changed back in Update 1.40. M60 is Set 0 and the default kit (MP5 + Pump Action) is Set 9.
v1.38 VCAD Update 1.38
Siezer's Update
Inferno's Update
- New outlook for Forums
- Live server data available on the forums (Round Stats, Kills, Live Activity etc)
Inferno's Update
- Improved CR system. Now, the player who does CR will have their RPG replaced with M4. Player doing CR will not be removed from round (if detected by script). No admin action is required. Also, player who died due to CR will have 1 death reduced from his stats.
- Added more discord commands:!quote, !checkquote, !addquote
v1.37 VCAD Update 1.37
- Enhanced server security. Server now has 3 security modes. Level 1 (Password Protection), Level 2 (Kicking of Unapproved Players), Level 3 (Registrations Disabled, Whitelisting and only Whitelisted players can play).
- Updates to internal staff audit.
v1.36 VCAD Update 1.36
- /wep command will now be usable for all cases except for when First Blood is done or base time is less than 3 minutes.
- Added 3 seconds cooldown to every command. This is added to counter hotkeys, keybinds and spam.
- Some minor tweaks
v1.35 VCAD Update 1.35
- Added Auto-Ban for Botnet Attackers.
- Auto-kick ping limit has been increased to 2500ms.
- Fixed /wep command
v1.34 VCAD Update 1.34
- Removed all the abusive, senseless, irrelevent quotes from database.
- Added /checkquote <id> to check a quote based on it's ID. Also improved /quote command.
- Quotes are now shown and saved in plaintext to avoid impersonation/fake text. New formatting applied.
- Added a slight DDOS protection against joiner bots.
- Jitter system improved. Player won't be removed from round immediately now.
v1.33 VCAD Update 1.33
- Added new skins at the spawn screen
- Added MAGNA Prize Skins for SMG & Moofia
- Attempted to fix crashes associated with Spectate System. There is now a cooldown between each switch
v1.32 VCAD Update 1.32
- Shotgun has been reset to default with an attempt to fix sync.
- Certain Brawls have been replaced with new A/D bases
- A/D base times now scale up/down according to current players ingame. It may start at as low as 2 minutes to 6 minutes, normally, and 8 mins for 10 or more players. This may affect immunity during start of round.
- All Sets except Set 6 (RPG) are now enabled in Brawls
- Top Killers have been reset for all bases once again
- GUI Base Voting is now more dynamic
List of Currently Available Brawls:

BRAWLS
v1.31 VCAD Update 1.31
- You can now drop bombs from any flight vehicle having any set. Bombs have been limited to 5 per vehicle.
- Fixed /wep not giving weapons accurately. You can now use /wep cmd as long as you are in range of 40m with the CP.
- Fixed and Enhanced the Love Fist Interior.
- Extended Office Interior. Now more spots are accessible.
- Fixed Broken Collision near Downtown Hospital.
- AFK bug has been resolved.
- Players now get full immunity to any damage for 30 seconds after round starts. This applies to A/D only.
- You can no longer spectate your team mates without spawning.
- Attempted to fix crashes related to Spectate System.
- Fixed a typo in /rules
- Fixed a bug associated with /msg
- RPG Close Range system has been improved. It now checks for both height and distance between players.
v1.30 VCAD Update 1.30
- Removed Dynamic Set Limits. There will no longer be 2 RPGs possible in the same team.
- Added Anti-Death Evade System. It will warn for death evades via /q. Some false positives are possible but you are likely to get banned if detected.
- Minor Modification to Jitter System. Jitter System will only apply after 1 minute of round has passed.
- Added 3 AFK checks. If a player stays AFK in rounds for more than 3 times, then he will be auto-kicked from the server.
- Added a change in /wep command. You no longer need to be in set choice to take melee/misc weapons using /wep. You can take /wep for 30 seconds after spawn. This will fix the bug with not getting melee weapons before.
- Spawn protection now applies to both Attackers and Defenders. This will mean that you are not likely to lose HP early on.
- Fixed the bug where there are multiple CPs when a round is immediately restarted.
v1.28 MAGNA Update 1.28
- Spectators are no longer allowed to chat in main, when a round is active.
- Referees chat is auto set to private when a round starts. They can use /rsay and /asay to send messages in main.
- Jitter, FPS and Ping warnings now reset each round.
v1.27 VCAD Update 1.27
- You have to keep the backspace pressed for 5 seconds and release it to explode. Releasing it before 5 seconds will cancel the explosion in Hydra.
- Added additional funny messages when you explode.
- Increased Explosion Impact
v1.26 Changelog 1.26 (VCAD)
- September Hydra Blitz Event (9/11 edition)
- There are 2 Hydras available at each Attacker's Spawn now
- You can explode your Hydra using Backspace
- You can also gain suicide bombing kills by exploding the hydra near an opponent
- Funny messages show up when you explode the Hydra
- When round time is less than 60 seconds left, then anyone sitting in Hydra will explode automatically.
Update MAGNA Changelog
- You can no longer use echo when a round is ongoing. This is added to avoid disturbance for players.
- Added Chat mode system. You can set your Chat to main(public), team chat, referee chat (if perms) and staff chat (if perms). Use /chatmode <name> to switch.
- Added !score command on echo
v1.25 Changelog 1.25 (VCAD)
- Implemented Variable Set Limits. Default is 2 players per set except M4 (3 per set).
- When there are 10v10 or more, 2 players in a team can obtain RPG's. Limits increase gradually with more players, u can obtain more weapons of same set.
v1.24 Changelog 1.24 (VCAD ONLY)
- Updated Remington Shotgun's Anim to Shotgun's default.
- Added Auto-Eject Functionality. Use /autoeject to toggle. It will auto-eject a player when his vehicle is on fire.
v1.23 Changelog 1.23
- Updated Remington Shotgun: Sync and Icon
- Minor Tweaks
v1.22 Changelog 1.22 (VCAD)
- Removed custom sound from Shotgun. It is slightly faster now.
- Removed Discord Lag when a round starts/ends.
- Added a message when a player takes over as a Top Player of the base. You can now take over the top player by making equal or more kills as previously held Top Player did.
v1.21 Changelog 1.21 (VCAD)
- Fixed a glitch with RPG cooldown
- Fixed Flamethrower running out too quickly.
- Removed Custom Flamethrower and Flaregun from the files.
- Default Shotgun has been replaced with Remington Shotgun (custom). This will ensure that every player gets the same shotgun sync and no one is able to use weapon.dat modifications for any unfair advantage. The fire/reload rate is same as was in 0.4.6 version of VCMP
v1.20 Changelog 1.20 (VCAD)
- Improved RPG cooldown system.
- Integrated MAGNA Jitter System in main VCAD. Total of 5 warnings, for high ping, jitter, or low/high FPS. 5 Warnings to be removed from a round.
v1.19 Changelog 1.19 (VCAD)
- RPG warnings are now set to 3/3 instead of 5/5. This change applies to both automatic warns and by admin warns. 3 warns will now lead to a 3 day ban instead of 7 day ban.
- RPG cooldown implemented properly now.
v1.18 Changelog 1.18 (VCAD Only)
- Added a 5s restriction if you had taken RPG in last round, you will need to wait 5 seconds before taking RPG in next round. This is added to prevent one player monopolizing the RPG the entire game.
- Minor modifications have been made to /stats command. It will now only show those multi kills which are more than 0.
- Updated Shotgun sync
v1.17 Changelog 1.17 (MAGNA Only)
- Implemented new Jitter system:
- 5 Warnings in total for High Ping, High Jitter or Low FPS.
- Cooldown of 5 seconds between each warning.
- Attempted to fix Spectate crashing bug. Additionally, added an experimental spectate key.
v1.16 Changelog 1.16 (VCAD only)
- Fixed Bug with Spawn protection (player being in different world) when joining round late.
- Attempted to fix the bug where Round would not end even when all players of a team are dead.
v1.15 Changelog 1.15
VCAD (only)
- You will now get different amount of HP upon kills in previous round:
3 Kills = 120 HP
4 Kills = 150 HP
5 Kills = 200 HP
6 Kills = 220 HP
7 Kills = 255 HP
8 Kills = 255 HP + 50 Armour
9 Kills = 255 HP + 100 Armour
Kills more than 9 will always get you 255 HP + 255 Armour. - Referees will now spawn at lobby when a round starts instead of defenders' spawn.
v1.14 Changelog 1.14
VCAD - MAIN
MAGNA
- Optimized Server Sync, Reduced lag
- Fixed Spawn Protection Bug
MAGNA
- Fixed Spectate Crashing for Spectators and Referees
- Fixed Jitter System Errors.
v1.13 changelog 1.13
- Top Killers and Top Deaths of the Day & Week will now show Top 5 players instead of just 1.
Emojis, ranks, and bold names are also added for better visibility on Discord! - Added No-Grass fix. Greenless mod will no longer work. This Change also applies to MAGNA servers.
Update MAGNA Update
- Fixed Referees/Spectators crashing while switching between players.
- Jitter system has been fixed and enabled in the event servers. Kindly make sure your ping are below 350ms and FPS above 25ms. A player can only be re-added into round thrice. So, make sure to play on stable internet.
v1.12 Changelog 1.12
- Keybinds can now be disabled/enabled using /keybind. This will only affect the newly added keybinds and key H will work regardless.
- Keybinds are now disabled by default. You can enable them by toggling /keybind.
- Player score now represents total kills made by the player instead of player Health.
v1.11 Changelog 1.11
- Team health is no longer visible in /wholeft. However, you can still check health of your own team using /teamhp or Key 3. Referees can see the team health of both teams. This improves the stealth ingame.
- Added a Key-Bind for Ejecting out of vehicle (useful for cases such as Helicopter on fire and you are unable to come out). The keys to press is: CTRL+E
- Added a Key-Bind for Hiding your vehicle without using a command. Just stop your vehicle and press CTRL+V to hide your vehicle.
- Added a Key-bind to check who is left in both teams (alternative to /wholeft). Use Key 1 to check.
- Added a Key-Bind to check your weapon inventory. Press Key 2 to check.
- These changes are also reflected in MAGNA servers. These keybinds only work when a round is started.
v1.10 Changelog 1.10
- Fixed Time Rate - Time changing very frequently from day to night. It is now quite slow.
- Random Weather will now be updated after every 10 bases played.
- Fixed a bug where player added by admins was bugged out / spawning at enemies' spawn.
- Shotgun and Stubby sync has been fixed and is now same as MAGNA server
v1.9 Changelog 1.9
- Nerfed Additional objects (Rooftop access stairs) in MAGNA/VCAD.
- Updated Sync for shotgun/stubby.
- Removed MAGNA banners from VCAD Server
v1.8 Changelog 1.8
- Fixed Set/Wep Bug.
- Fixed players spawning on CP while attacking.
- Fixed players bugging out after being added to round by an admin.
- Fixed Random Crashed.
v1.7 Changelog 1.7
- Fixed the bug of getting stubby everytime you press / choose shotgun.
- Removed the set restriction from closed brawls. You can still not use explosives/flames in closed bases.
- Fixed ammos for all weapons.
- Fixed /wep and /set commands completely.
- You will now get a team reminder that a certain set has been reserved when its limit is reached.
- Fixed broken teleport checkpoints.
v1.6 Changelog 1.6
- 6 new A/D bases have been added IDs 194-199
- Fixed some major and minor bugs in the server.
Update Update
- Fixed Referees being able to attack and obtain weapons
- RPG has been disabled for all brawl bases.
- Added a new Brawl ( Castle Brawl ) and a new A/D base named House of Dragons.
- Fixed CP in all brawl bases.
- Fixed /wep and /set commands
- Sets 1, 3, 5, and 8 ( Molotov, Flamethrower, Grenades, Remote Detonator, Teargas ) have been disabled for closed brawls.
- Added 2 new attacker spawns.
- Fixed the bug which caused 2 yellow blips on the map.
- RPG close range is now 25m instead of 20m.
- Improvements have been made to RPG close range system. Now even if a player flies towards you upon hitting RPG, you won't be warned for CR. Additionally, if a player jumps back when shooting an RPG, it will still count as CR by script.
- Improved HP Addon System. HP pickups won't spawn in Brawls and you will receive HP addon automatically.
- HP pickups can now only be taken by players of opponent team (if red is killed, only blues can take his HP addon)
- Reduced the number of vehicles from all 4 attacker spawns. Only required/needed vehicles are available now.
- All brawl bases have now a default timer of 3 mins
- Bugged Maps/Brawls have been replaced and fixed.
v1.4 Changelog 1.4
- All A/D and Brawl bases have been revised. They should be more balanced for attack and defend now.
- Fixed certain bases not having CP for attackers.
- Replaced legacy bases with newer ones.
- Added new A/D bases:
- Abandoned Garages
- Vice Port Jetty
- Vice Point Jetty
- Pirates of the Carribean
- Titanic
- Little Havana Hospital
- Vice Port Industries
- Downtown Coast
- Vice Port Apartments
- Behind VCPD
- Hookers' Inn Express
- Light House Shore
- Beach Maze
- Vinyl Countdown
- Vice City Media Tower
- Abandoned Garages
- All brawls have now been properly labelled.
- HP Addon Pickups (like classic EAD) are now back to server. They will spawn upon killing an opponent. If the opponent is killed at a height higher than 20m, then you will get HP addon by default instead of pickup. HP addon is + 20 health points.
v1.3 Changelog 1.3
- Modified Bases IDs from 1 to 100, in an attempt to make them more balanced.
- Some bases have been replaced / renamed.
- Fixed Set System.
- Added a restriction that you must select a set before choosing an SMG/Pistol/Shotgun.
- You get clear messages now about the type of weapons you have in hand after picking a set/weapon.
- Default set is no longer Set 0 (m60). If you do not pick a set, it will give you Default set (Uzi and Shotgun).

v1.2 Changelog 1.2
- Visual enhancements has been made to server.
- Added new Custom Time-cycle to enhance appearance.
- Added Random Weather (ids 0,1,2,4 and 6) which will change round after round to provide a newer experience
- Added Neon Lighting (Credits: Kiki) around whole city to make it look more Miami-style.
- Added stairs, ramps and some fixes to maps.

v1.1 Changelog 1.1
- Removed certain barriers and doors from Ocean Beach, Downtown, Little Havana, Little Haiti, and Starfish Island
- Map modifications added in Vice Port, Airport and Vice Point.
- Updated A/D and Brawl bases in attempt to make them more balanced.
- Fixed minor bugs.
v1.0 Changelog 1.0
- Added restriction on number of ammos for each set.
- Added Event Mode in Server for practice/clanwars.
- Added more stairs and accessible locations in Downtown, Little Havana, Little Haiti, Washington Beach, Ocean Beach and Prawn Island.
- Admins can now change your nick, Reset password, transfer stats, reset account, approve or disapprove your account from Ingame.
- Removed the time limit on nick transfer.
- Removed the multi account restriction for now.