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Vice City Multiplayer

Attack & Defense

Round-based Attack & Defense on VC:MP. Vote a base, pick your weapon set, then attackers go for the checkpoint while defenders hold it.

Right now

Rounds
Between rounds 0 in game
Red Team
0 Match score
VS Round #3033
Blue Team
0 Match score

Kill feed

  1. [MKt]Rogue Dildo [VG]Tormentor Body · 5m ·
  2. [F2]WizZ^ exploded c · 0m ·
  3. [F2]WizZ^ Pump-Action Shotgun [RT]Domek Left leg · 20m ·
  4. [RT]Domek Pump-Action Shotgun [F2]Zerl^ Body · 5m ·
  5. [F2]WizZ^ Explosion Deja[VU] Body · 11m ·
  6. [F2]WizZ^ Pump-Action Shotgun [RT]Domek Right leg · 8m ·

Attack

Push into the base and capture the checkpoint (CP).

  • Pick your weapon set with /set 0–8
  • Stand on the checkpoint to capture it — never pause or tab out while capturing
  • Track the fight with /score, /teamhp and /wholeft

Defense

Hold the base and stop the attackers from taking the checkpoint.

  • Cover every approach to the checkpoint
  • Contest the CP the moment an attacker reaches it
  • Use /players and /wholeft to see who is still alive

How a round works

  1. Vote a baseIn the lobby, vote with /votebase 1–4. /base shows what is being played.
  2. Pick a setChoose weapons with /set. Changed your mind? /put reopens the menu before first blood (300 m from enemies), /go continues.
  3. Fight for the CPAttackers capture the checkpoint, defenders deny it. /side tells you which team you are on.
  4. Check the result/score shows both teams. /stats name shows any player's K/D.

Getting started

  • /register passwordCreate your in-game account
  • /login passwordLog in when you join
  • /helpGame mode intro and command browser
  • /cmdsEvery command you can use
  • /report name reasonReport a rule breaker (add evidence)
  • /discordGet the Discord invite in game

Key server rules

  • No CP pause Never pause or tab out while capturing the checkpoint.
  • No close-range RPG Set 6 RPG is not allowed within 20 m of the enemy.
  • No glitches Bug abuse, ghost world, FPV, grenade and wall glitches are banned (shotgun excepted).
  • No hacks or macros Vanilla game only: no mods, macros, widescreen fix or FPS above 60.
  • Play fair No team griefing, stat padding, VPN lag or extra accounts.

Tournaments: VCAD Magna

Full format
  1. AuctionCaptains build 8 teams from a two-tier player auction.
  2. Group stageEvery team plays every other team once.
  3. Match dayEach side bans 2 bases from its 6-base set, then the referee draws 2 more: 4 bases, 8 rounds.
  4. PlayoffsTop 4 advance: #1 vs #3, #2 vs #4, winners meet in the final.

Ready to play?

Grab the server IP, register with /register and join the next round.