First of all, I apologize, on behalf of my administrative team, for not having been able to satisfy your intricancies regarding the event at the same time we were refereeing your match. I hope that you can understand how stressful first instances in largely-planned events can be, for I personally dealt with a number of variables regarding the game, the pings, the teams, the commands and finally, the times that had to be ensured appropriately, that at the end it resulted a little chaotic. We hope that it will not happen again.
As regards your concerns themselves, let me address them one at a time:
First of all, what is up with that reserves need to leave the server if they're not spawned. I asked the referees during the match but they lacked the mental ability to understand that I wasn't asking to spectate. I wanted to ask, if spectate is disabled, is there even a way for me to cheat by staying in the server? And if there is, that should be mitigated by the script and not by asking reserves to leave, that's not a solution - more like a lazy excuse to not address edge cases. Because the thing is, if I leave, there's no way for me to quickly replace a teammate.
Our lack of answer was not because we lacked 'mental ability' to. We were used to the application of the same methodology that was used in MAGNA '21. Basically, our only reason for we restrained you from entering as per say, is that managing the chat of 10 players results less problematic than that of 12/13 players. However, we might have felt pressured to tell you reasons because honestly there had not been enough teleological thought among our staff about this practice, i.e., the ends behind it.
I rightfully admit that we have to re-think our methodology, since chat regulation must not be a primary reason when it comes to kicking a player from the server. It is one thing that has slipped from our hands and we have decided to deal with it in a similar way as it happened in MAGNA '21. I promise that I will debate among my other admins and referees about this, hopefully expecting that it be possible for you to rightfully stay in the server with your clanmates.
Which takes me to the next thing, what the fuck is wrong with the referees, did their teachers handed them their tests face down back to them or what? I've supervised and played truckload of events, and with disappointment I say this - that I've never seen such a sightless team before.
Since the beginning of the match, I did settle the idea of a Head Referee. A head referee is that who decides when to start the match, when to do the toss, starts a debate among other referees in case of an objective fault, pauses and un-pauses the match. My intention in your match was to be Head Referee and handle all these variables myself. However, we lacked communication regarding this among our referees, for as I said earlier, we were kind of rusty when it came to events so in some way we tried to let it flow, so my authority was overpassed more than once; with I managing all the variables stated above, but suddenly another supervisor/referee starting the round. That must not happen. I will express my concerns myself regarding this. As it comes to referees issuing hard punishments, yelling at your team, and straight-off kicking, I will try to make them understand that patience must be a core virtue in a referee, not an additional feature.
I admit that my team wasn't the easiest to handle, but we've seen much worse. First I was kicked with a reason that's beyond any relevance, then with literally "fuck off" and later called a fucktard for no absolute reason? Okay, we can let go man to man insults, I said enough shit myself. But why did I need to ask them again and again for actual reasons while taking actions?
I personally kicked you out with a 'fuck off' message. I did it just because of your first message when you joined, which was, literally:
-> [4] Saul_Goodman has joined the server.
-> [4] Saul_Goodman is connecting from India (IN).
-> [4] Saul_Goodman: im gonna fuck ur mother in the ass
A direct aggression towards one of our staff members: Silent. Besides, you were not even playing the on-going match. So I hope you can understand, a player that 1) isn't currently playing 2) says will fuck a referee's mother in the ass had enough motives to be kicked with a pretty straight statement. However, I will call Silent on this one, to answer why he decided to kick you on first instance.
And that's just the tip of the iceberg, they couldn't notice extra HP on one of my team members, that happened in two rounds - and they had that HP for long after the round had begun. It's easy for them to ignore, but that very easily grounds for a sleaze on our heads, or even a round replay if they had that extra HP even during combat. Trust me the last thing I want is to be called cheaters when it was the script at fault, just like last time with that double M60 bullshit.
Our problem with noticing extra-HPs is that we thought it was a screen bug whatsoever. It was only after you guys told us you actually had more than 100HP that we finally noticed it wasn't. It is a script bug which will be fixed as soon as possible. We were not really attentive to it because, atleast in my case since I referee'd MAGNA, such thing didn't happen.
A round was started when the captain didn't say that the team is ready, but listened to other team members instead. Well that's okay until the very next round they wait for the captain to reply instead of the team. Please decide what it's gonna be.
This is a primary concern of mine. As I said earlier, a Head Referee must be the only one able to start a match. Head Referees must ensure that both captains have said 'R' accordingly. It is a must-do thing. I apologize if we ever failed with accomplishing this, but I assure it will not happen again. However, remember that after a 3-minute wait, a referee must start the match anyway, regardless whether captains are ready or not.
Then, why are players who died accidentally - without the influence of any opponent - far away from the base not added back? While players who timedout even pretty close to opponents get added back? Doesn't having a bad connection considered a fault? I am convinced both of these situations should fall in the same category.
Drowning is completely on hands of a player's gameplay control. You choose which keys to press, which direction to take. We cannot re-add you if you accidentally die. Timing-out / Lag issues might occur for a larger spectrum of reasons, which are not directly derived from a player's gameplay decisions.
Are hydras allowed in the event? I remember one of my teammates saying they had hydras on them. I hope that they were wrong and hydras are disabled, otherwise that's just recipe for disaster.
Hydras are disabled for the event, but in the case of your match, the script had not disabled it. It's something that we will solve as soon as possible.
If u1 withdrew from the event, are we going to have just 1 match per week? Can something not be arranged where u1 is removed from the bracket and other matches are shifted instead of set as win for other team? u1 were not part of the first stage, I guess something can be worked here? Because else, 2 teams sit doing nothing each week.
We are currently working on re-scheduling the format. We will get back to you when we have confirmed our decision regarding this.
Last of all, rules earlier said the wait time is 20 minutes, until it was changed after VU vs MR couldn't happen, can ya'll please go through them once again and make sure there is no other discrepancy.
We are concerned that this alteration of the event rules was not discussed in private with any supervisor, referee nor coordinator, and somebody took it on their own judgement with their own reasons. This is a big fault which must be explained, and we are working to know who did this and why. The alteration of rules without telling anyone about it damages the righteousness of the event, so I am playing my cards on bringing light to this issue.