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Vice City Attack & Defense
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VC:AD Server Changelogs
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Topic: VC:AD Server Changelogs (Read 176 times)
Description:
Updates made to Server are found here.
Inferno
Management
Jr. Member
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Posts: 62
VC:AD Server Changelogs
«
on:
April 27, 2025, 07:01:08 pm »
This topic will be used to keep record of changelogs/updates made to the server.
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Inferno
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Posts: 62
Re: VC:AD Server Changelogs
«
Reply #1 on:
April 27, 2025, 07:04:52 pm »
Changelog 1.0
Added restriction on number of ammos for each set.
Added Event Mode in Server for practice/clanwars.
Added more stairs and accessible locations in Downtown, Little Havana, Little Haiti, Washington Beach, Ocean Beach and Prawn Island.
Admins can now change your nick, Reset password, transfer stats, reset account, approve or disapprove your account from Ingame.
Removed the time limit on nick transfer.
Removed the multi account restriction for now.
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Inferno
Management
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Topic Author
Posts: 62
Re: VC:AD Server Changelogs
«
Reply #2 on:
April 29, 2025, 11:51:50 am »
Changelog 1.1
Removed certain barriers and doors from Ocean Beach, Downtown, Little Havana, Little Haiti, and Starfish Island
Map modifications added in Vice Port, Airport and Vice Point.
Updated A/D and Brawl bases in attempt to make them more balanced.
Fixed minor bugs.
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Inferno
Management
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Topic Author
Posts: 62
Re: VC:AD Server Changelogs
«
Reply #3 on:
April 29, 2025, 02:11:44 pm »
Changelog 1.2
Visual enhancements has been made to server.
Added new Custom Time-cycle to enhance appearance.
Added Random Weather (ids 0,1,2,4 and 6) which will change round after round to provide a newer experience
Added Neon Lighting (Credits: Kiki) around whole city to make it look more Miami-style.
Added stairs, ramps and some fixes to maps.
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Inferno
Management
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Topic Author
Posts: 62
Re: VC:AD Server Changelogs
«
Reply #4 on:
April 30, 2025, 05:27:32 pm »
Changelog 1.3
Modified Bases IDs from 1 to 100, in an attempt to make them more balanced.
Some bases have been replaced / renamed.
Fixed Set System.
Added a restriction that you must select a set before choosing an SMG/Pistol/Shotgun.
You get clear messages now about the type of weapons you have in hand after picking a set/weapon.
Default set is no longer Set 0 (m60). If you do not pick a set, it will give you Default set (Uzi and Shotgun).
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Inferno
Management
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Topic Author
Posts: 62
Re: VC:AD Server Changelogs
«
Reply #5 on:
May 01, 2025, 03:17:06 pm »
Changelog 1.4
All A/D and Brawl bases have been revised. They should be more balanced for attack and defend now.
Fixed certain bases not having CP for attackers.
Replaced legacy bases with newer ones.
Added new A/D bases:
Abandoned Garages
Vice Port Jetty
Vice Point Jetty
Pirates of the Carribean
Titanic
Little Havana Hospital
Vice Port Industries
Downtown Coast
Vice Port Apartments
Behind VCPD
Hookers' Inn Express
Light House Shore
Beach Maze
Vinyl Countdown
Vice City Media Tower
All brawls have now been properly labelled.
HP Addon Pickups (like classic EAD) are now back to server. They will spawn upon killing an opponent. If the opponent is killed at a height higher than 20m, then you will get HP addon by default instead of pickup. HP addon is + 20 health points.
«
Last Edit: May 01, 2025, 03:20:17 pm by Inferno
»
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Inferno
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Posts: 62
Re: VC:AD Server Changelogs
«
Reply #6 on:
May 04, 2025, 11:17:07 pm »
Changelog 1.5
Fixed Referees being able to attack and obtain weapons
RPG has been disabled for all brawl bases.
Added a new Brawl ( Castle Brawl ) and a new A/D base named House of Dragons.
Fixed CP in all brawl bases.
Fixed /wep and /set commands
Sets 1, 3, 5, and 8 ( Molotov, Flamethrower, Grenades, Remote Detonator, Teargas ) have been disabled for closed brawls.
Added 2 new attacker spawns.
Fixed the bug which caused 2 yellow blips on the map.
RPG close range is now 25m instead of 20m.
Improvements have been made to RPG close range system. Now even if a player flies towards you upon hitting RPG, you won't be warned for CR. Additionally, if a player jumps back when shooting an RPG, it will still count as CR by script.
Improved HP Addon System. HP pickups won't spawn in Brawls and you will receive HP addon automatically.
HP pickups can now only be taken by players of opponent team (if red is killed, only blues can take his HP addon)
Reduced the number of vehicles from all 4 attacker spawns. Only required/needed vehicles are available now.
All brawl bases have now a default timer of 3 mins
Bugged Maps/Brawls have been replaced and fixed.
[/list]
«
Last Edit: May 04, 2025, 11:19:45 pm by Inferno
»
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Inferno
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Posts: 62
Re: VC:AD Server Changelogs
«
Reply #7 on:
May 07, 2025, 11:12:13 pm »
Changelog 1.6
6 new A/D bases have been added IDs 194-199
Fixed some major and minor bugs in the server.
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Inferno
Management
Jr. Member
Topic Author
Posts: 62
Re: VC:AD Server Changelogs
«
Reply #8 on:
May 08, 2025, 11:12:55 pm »
Changelog 1.7
Fixed the bug of getting stubby everytime you press / choose shotgun.
Removed the set restriction from closed brawls. You can still not use explosives/flames in closed bases.
Fixed ammos for all weapons.
Fixed /wep and /set commands completely.
You will now get a team reminder that a certain set has been reserved when its limit is reached.
Fixed broken teleport checkpoints.
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Inferno
Management
Jr. Member
Topic Author
Posts: 62
Re: VC:AD Server Changelogs
«
Reply #9 on:
May 09, 2025, 08:13:14 pm »
Changelog 1.8
Fixed Set/Wep Bug.
Fixed players spawning on CP while attacking.
Fixed players bugging out after being added to round by an admin.
Fixed Random Crashed.
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VC:AD Server Changelogs