MAGNA'21
Weapon sets information
Weapon set 0 CHROME SHOTGUN &
M60 - A practical, mixed and useful weapons set combination. It can easily perform for close, as well as large-range combat. Perfect option to cover your team mates while they're attacking.
- The amount of ammo for Chrome Shotgun is 9999, while for M60 it's 500.
- It is limited to only 1 person per team to hold this weapon set.
Weapon set 1 STUBBY SHOTGUN,
RUGER &
GRENADES - For more experienced players, it is a beast: Mixes a great long range solution as Ruger, which in hands of experts might derive on tons of headshots - a classic stubby shotgun for close range combat, and a pack of grenades who could surprise everyone used in the right moment.
- The amount of ammo for Stubby Shotgun is 9999, while you get 500 for Ruger and only 7 Grenades.
- It is limited to only 1 person per team to hold this weapon set.
Weapon set 2 SPAZ & CHAINSAW - The perfect combination to be hated by your rivals. Combinates a good spaz shotgun, capable of doing multiple shots in a brief time - and a chainsaw, possibly the best solution in body to body combat.
- The amount of ammo for Spaz is 300.
- It is limited to only 1 person per team to hold this weapon set.
Weapon set 3 STUBBY SHOTGUN &
LASER SNIPER - Ideal for camping or waiting rival players to show up and shoot against them from a roof. You've got a stubby shotgun to defend yourself too, in case of being attacked in a close fight.
- The amount of ammo for Stubby Shotgun is 9999, while you've got 100 for Laser Sniper Rifle.
- It is limited to only 1 person per team to hold this weapon set.
Weapon set 4 STUBBY SHOTGUN &
M4 - Just as practical and common as the first set, but with the difference of that you can make critical headshots with a M4 instead of a M60.
- The amount of ammo for Stubby Shotgun is 9999 and 500 for the M4.
- It is limited to only 2 players per team to hold this weapon set.
Weapon set 5 STUBBY SHOTGUN,
SNIPER RIFLE &
MOLOTOVS - It is a good option if you want to make a whole team rip off burnt. It's also good to have a shotgun for self-defense, and a rifle to work in team and keep camping a determinated zone. Fair combination.
- The amount of ammo for Stubby Shotgun is 9999, 70 bullets for the Rifle and 7 molotovs.
- It is limited to only 1 person per team to hold this weapon set.
Weapon set 6 STUBBY SHOTGUN &
ROCKET LAUNCHER - On its disadvantages, this set has got a very slow fire rate. However, you can't deny that a rocket launcher is always a good option, specially when camping on very hidden places and from very long distances.
- The amount of ammo for Stubby Shotgun is 9999, and you get 14 RPGs.
- It is limited to only 1 person per team to hold this weapon set.
Weapon set 7 STUBBY SHOTGUN &
REMOTE GRENADES - The always useful Stubby Shotgun for defending and attacking places, and the controllable explosives which are a magnificent option when defending your base.
- The amount of ammo for Stubby Shotgun is 9999 and 15 Remote Grenades.
- It is limited to only 1 person per team to hold this weapon set.
Weapon set 8 STUBBY SHOTGUN &
FLAMETHROWER - Possibly the best weapons set for experienced players in close combat. Useful, capable of proportionate a high amount of damage to rivals, and the best way to get rid off your enemies being alone.
- The amount of ammo for Stubby Shotgun is 9999 and only 20 for the Flamethrower.
- It is limited to only 1 person per team to hold this weapon set.
Additional weapon sets limits and restrictions
We have decided to add some additional restrictions to make fairy gameplay and to avoid making the event a complete mess.
- Majority of the melee weapons, minigun, tear gas except Chainsaw, Katana are not allowed. However, sets containing melee weapons will be allowed to use.
- As specified above, RPG (14), Sniper (70), Molotovs (14), M4 (500), M60 (500), Spaz (300), Flamethrower (14) and Grenades (14) will have their limit. A team can have any five different sets in a round.
- Abusing first person's view or using M60 and M4 in first person mode is also not allowed at all.
- Using RPG within 20 meters range will lead your removal from the round.