Vice City Attack & Defense
Informative Section => News and Announcements => Topic started by: Inferno on April 27, 2025, 07:01:08 pm
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This topic will be used to keep record of changelogs/updates made to the server.
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Changelog 1.0
- Added restriction on number of ammos for each set.
- Added Event Mode in Server for practice/clanwars.
- Added more stairs and accessible locations in Downtown, Little Havana, Little Haiti, Washington Beach, Ocean Beach and Prawn Island.
- Admins can now change your nick, Reset password, transfer stats, reset account, approve or disapprove your account from Ingame.
- Removed the time limit on nick transfer.
- Removed the multi account restriction for now.
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Changelog 1.1
- Removed certain barriers and doors from Ocean Beach, Downtown, Little Havana, Little Haiti, and Starfish Island
- Map modifications added in Vice Port, Airport and Vice Point.
- Updated A/D and Brawl bases in attempt to make them more balanced.
- Fixed minor bugs.
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Changelog 1.2
- Visual enhancements has been made to server.
- Added new Custom Time-cycle to enhance appearance.
- Added Random Weather (ids 0,1,2,4 and 6) which will change round after round to provide a newer experience
- Added Neon Lighting (Credits: Kiki) around whole city to make it look more Miami-style.
- Added stairs, ramps and some fixes to maps.
(https://i.ibb.co/fGN4Sssv/2025-04-28-23-47-26-0940.png) (https://ibb.co/KzsFGJJw)
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Changelog 1.3
- Modified Bases IDs from 1 to 100, in an attempt to make them more balanced.
- Some bases have been replaced / renamed.
- Fixed Set System.
- Added a restriction that you must select a set before choosing an SMG/Pistol/Shotgun.
- You get clear messages now about the type of weapons you have in hand after picking a set/weapon.
- Default set is no longer Set 0 (m60). If you do not pick a set, it will give you Default set (Uzi and Shotgun).
(https://i.postimg.cc/zfZvZbLw/2025-04-30-22-09-00-0355.png)
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Changelog 1.4
- All A/D and Brawl bases have been revised. They should be more balanced for attack and defend now.
- Fixed certain bases not having CP for attackers.
- Replaced legacy bases with newer ones.
- Added new A/D bases:
- Abandoned Garages
- Vice Port Jetty
- Vice Point Jetty
- Pirates of the Carribean
- Titanic
- Little Havana Hospital
- Vice Port Industries
- Downtown Coast
- Vice Port Apartments
- Behind VCPD
- Hookers' Inn Express
- Light House Shore
- Beach Maze
- Vinyl Countdown
- Vice City Media Tower
- All brawls have now been properly labelled.
- HP Addon Pickups (like classic EAD) are now back to server. They will spawn upon killing an opponent. If the opponent is killed at a height higher than 20m, then you will get HP addon by default instead of pickup. HP addon is + 20 health points.
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Changelog 1.5
- Fixed Referees being able to attack and obtain weapons
- RPG has been disabled for all brawl bases.
- Added a new Brawl ( Castle Brawl ) and a new A/D base named House of Dragons.
- Fixed CP in all brawl bases.
- Fixed /wep and /set commands
- Sets 1, 3, 5, and 8 ( Molotov, Flamethrower, Grenades, Remote Detonator, Teargas ) have been disabled for closed brawls.
- Added 2 new attacker spawns.
- Fixed the bug which caused 2 yellow blips on the map.
- RPG close range is now 25m instead of 20m.
- Improvements have been made to RPG close range system. Now even if a player flies towards you upon hitting RPG, you won't be warned for CR. Additionally, if a player jumps back when shooting an RPG, it will still count as CR by script.
- Improved HP Addon System. HP pickups won't spawn in Brawls and you will receive HP addon automatically.
- HP pickups can now only be taken by players of opponent team (if red is killed, only blues can take his HP addon)
- Reduced the number of vehicles from all 4 attacker spawns. Only required/needed vehicles are available now.
- All brawl bases have now a default timer of 3 mins
- Bugged Maps/Brawls have been replaced and fixed.
[/list]
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Changelog 1.6
- 6 new A/D bases have been added IDs 194-199
- Fixed some major and minor bugs in the server.
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Changelog 1.7
- Fixed the bug of getting stubby everytime you press / choose shotgun.
- Removed the set restriction from closed brawls. You can still not use explosives/flames in closed bases.
- Fixed ammos for all weapons.
- Fixed /wep and /set commands completely.
- You will now get a team reminder that a certain set has been reserved when its limit is reached.
- Fixed broken teleport checkpoints.
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Changelog 1.8
- Fixed Set/Wep Bug.
- Fixed players spawning on CP while attacking.
- Fixed players bugging out after being added to round by an admin.
- Fixed Random Crashed.
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Changelog 1.9
- Nerfed Additional objects (Rooftop access stairs) in MAGNA/VCAD.
- Updated Sync for shotgun/stubby.
- Removed MAGNA banners from VCAD Server
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Changelog 1.10
- Fixed Time Rate - Time changing very frequently from day to night. It is now quite slow.
- Random Weather will now be updated after every 10 bases played.
- Fixed a bug where player added by admins was bugged out / spawning at enemies' spawn.
- Shotgun and Stubby sync has been fixed and is now same as MAGNA server
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Changelog 1.11
- Team health is no longer visible in /wholeft. However, you can still check health of your own team using /teamhp or Key 3. Referees can see the team health of both teams. This improves the stealth ingame.
- Added a Key-Bind for Ejecting out of vehicle (useful for cases such as Helicopter on fire and you are unable to come out). The keys to press is: CTRL+E
- Added a Key-Bind for Hiding your vehicle without using a command. Just stop your vehicle and press CTRL+V to hide your vehicle.
- Added a Key-bind to check who is left in both teams (alternative to /wholeft). Use Key 1 to check.
- Added a Key-Bind to check your weapon inventory. Press Key 2 to check.
- These changes are also reflected in MAGNA servers. These keybinds only work when a round is started.
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Changelog 1.12
- Keybinds can now be disabled/enabled using /keybind. This will only affect the newly added keybinds and key H will work regardless.
- Keybinds are now disabled by default. You can enable them by toggling /keybind.
- Player score now represents total kills made by the player instead of player Health.
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MAGNA Update
- Fixed Referees/Spectators crashing while switching between players.
- Jitter system has been fixed and enabled in the event servers. Kindly make sure your ping are below 350ms and FPS above 25ms. A player can only be re-added into round thrice. So, make sure to play on stable internet.
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changelog 1.13
- Top Killers and Top Deaths of the Day & Week will now show Top 5 players instead of just 1.
Emojis, ranks, and bold names are also added for better visibility on Discord! - Added No-Grass fix. Greenless mod will no longer work. This Change also applies to MAGNA servers.
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Changelog 1.14
VCAD - MAIN
- Optimized Server Sync, Reduced lag
- Fixed Spawn Protection Bug
MAGNA
- Fixed Spectate Crashing for Spectators and Referees
- Fixed Jitter System Errors.
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Changelog 1.15
VCAD (only)
- You will now get different amount of HP upon kills in previous round:
3 Kills = 120 HP
4 Kills = 150 HP
5 Kills = 200 HP
6 Kills = 220 HP
7 Kills = 255 HP
8 Kills = 255 HP + 50 Armour
9 Kills = 255 HP + 100 Armour
Kills more than 9 will always get you 255 HP + 255 Armour.
- Referees will now spawn at lobby when a round starts instead of defenders' spawn.
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Changelog 1.16 (VCAD only)
- Fixed Bug with Spawn protection (player being in different world) when joining round late.
- Attempted to fix the bug where Round would not end even when all players of a team are dead.
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Changelog 1.17 (MAGNA Only)
- Implemented new Jitter system:
- 5 Warnings in total for High Ping, High Jitter or Low FPS.
- Cooldown of 5 seconds between each warning.
- Attempted to fix Spectate crashing bug. Additionally, added an experimental spectate key.
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Changelog 1.18 (VCAD Only)
- Added a 5s restriction if you had taken RPG in last round, you will need to wait 5 seconds before taking RPG in next round. This is added to prevent one player monopolizing the RPG the entire game.
- Minor modifications have been made to /stats command. It will now only show those multi kills which are more than 0.
- Updated Shotgun sync
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Changelog 1.19 (VCAD)
- RPG warnings are now set to 3/3 instead of 5/5. This change applies to both automatic warns and by admin warns. 3 warns will now lead to a 3 day ban instead of 7 day ban.
- RPG cooldown implemented properly now.
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Changelog 1.20 (VCAD)
- Improved RPG cooldown system.
- Integrated MAGNA Jitter System in main VCAD. Total of 5 warnings, for high ping, jitter, or low/high FPS. 5 Warnings to be removed from a round.
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Changelog 1.21 (VCAD)
- Fixed a glitch with RPG cooldown
- Fixed Flamethrower running out too quickly.
- Removed Custom Flamethrower and Flaregun from the files.
- Default Shotgun has been replaced with Remington Shotgun (custom). This will ensure that every player gets the same shotgun sync and no one is able to use weapon.dat modifications for any unfair advantage. The fire/reload rate is same as was in 0.4.6 version of VCMP
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Changelog 1.22 (VCAD)
- Removed custom sound from Shotgun. It is slightly faster now.
- Removed Discord Lag when a round starts/ends.
- Added a message when a player takes over as a Top Player of the base. You can now take over the top player by making equal or more kills as previously held Top Player did.
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Changelog 1.23
- Updated Remington Shotgun: Sync and Icon
- Minor Tweaks
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Changelog 1.24 (VCAD ONLY)
- Updated Remington Shotgun's Anim to Shotgun's default.
- Added Auto-Eject Functionality. Use /autoeject to toggle. It will auto-eject a player when his vehicle is on fire.
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Changelog 1.25 (VCAD)
- Implemented Variable Set Limits. Default is 2 players per set except M4 (3 per set).
- When there are 10v10 or more, 2 players in a team can obtain RPG's. Limits increase gradually with more players, u can obtain more weapons of same set.
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MAGNA Changelog
- You can no longer use echo when a round is ongoing. This is added to avoid disturbance for players.
- Added Chat mode system. You can set your Chat to main(public), team chat, referee chat (if perms) and staff chat (if perms). Use /chatmode <name> to switch.
- Added !score command on echo
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Changelog 1.26 (VCAD)
- September Hydra Blitz Event (9/11 edition)
- There are 2 Hydras available at each Attacker's Spawn now
- You can explode your Hydra using Backspace
- You can also gain suicide bombing kills by exploding the hydra near an opponent
- Funny messages show up when you explode the Hydra
- When round time is less than 60 seconds left, then anyone sitting in Hydra will explode automatically.
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VCAD Update 1.27
- You have to keep the backspace pressed for 5 seconds and release it to explode. Releasing it before 5 seconds will cancel the explosion in Hydra.
- Added additional funny messages when you explode.
- Increased Explosion Impact
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MAGNA Update 1.28
- Spectators are no longer allowed to chat in main, when a round is active.
- Referees chat is auto set to private when a round starts. They can use /rsay and /asay to send messages in main.
- Jitter, FPS and Ping warnings now reset each round.