Vice City Attack & Defense
Informative Section => News and Announcements => Topic started by: Inferno on April 27, 2025, 07:01:08 pm
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This topic will be used to keep record of changelogs/updates made to the server.
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Changelog 1.0
- Added restriction on number of ammos for each set.
- Added Event Mode in Server for practice/clanwars.
- Added more stairs and accessible locations in Downtown, Little Havana, Little Haiti, Washington Beach, Ocean Beach and Prawn Island.
- Admins can now change your nick, Reset password, transfer stats, reset account, approve or disapprove your account from Ingame.
- Removed the time limit on nick transfer.
- Removed the multi account restriction for now.
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Changelog 1.1
- Removed certain barriers and doors from Ocean Beach, Downtown, Little Havana, Little Haiti, and Starfish Island
- Map modifications added in Vice Port, Airport and Vice Point.
- Updated A/D and Brawl bases in attempt to make them more balanced.
- Fixed minor bugs.
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Changelog 1.2
- Visual enhancements has been made to server.
- Added new Custom Time-cycle to enhance appearance.
- Added Random Weather (ids 0,1,2,4 and 6) which will change round after round to provide a newer experience
- Added Neon Lighting (Credits: Kiki) around whole city to make it look more Miami-style.
- Added stairs, ramps and some fixes to maps.
(https://i.ibb.co/fGN4Sssv/2025-04-28-23-47-26-0940.png) (https://ibb.co/KzsFGJJw)
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Changelog 1.3
- Modified Bases IDs from 1 to 100, in an attempt to make them more balanced.
- Some bases have been replaced / renamed.
- Fixed Set System.
- Added a restriction that you must select a set before choosing an SMG/Pistol/Shotgun.
- You get clear messages now about the type of weapons you have in hand after picking a set/weapon.
- Default set is no longer Set 0 (m60). If you do not pick a set, it will give you Default set (Uzi and Shotgun).
(https://i.postimg.cc/zfZvZbLw/2025-04-30-22-09-00-0355.png)
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Changelog 1.4
- All A/D and Brawl bases have been revised. They should be more balanced for attack and defend now.
- Fixed certain bases not having CP for attackers.
- Replaced legacy bases with newer ones.
- Added new A/D bases:
- Abandoned Garages
- Vice Port Jetty
- Vice Point Jetty
- Pirates of the Carribean
- Titanic
- Little Havana Hospital
- Vice Port Industries
- Downtown Coast
- Vice Port Apartments
- Behind VCPD
- Hookers' Inn Express
- Light House Shore
- Beach Maze
- Vinyl Countdown
- Vice City Media Tower
- All brawls have now been properly labelled.
- HP Addon Pickups (like classic EAD) are now back to server. They will spawn upon killing an opponent. If the opponent is killed at a height higher than 20m, then you will get HP addon by default instead of pickup. HP addon is + 20 health points.
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Changelog 1.5
- Fixed Referees being able to attack and obtain weapons
- RPG has been disabled for all brawl bases.
- Added a new Brawl ( Castle Brawl ) and a new A/D base named House of Dragons.
- Fixed CP in all brawl bases.
- Fixed /wep and /set commands
- Sets 1, 3, 5, and 8 ( Molotov, Flamethrower, Grenades, Remote Detonator, Teargas ) have been disabled for closed brawls.
- Added 2 new attacker spawns.
- Fixed the bug which caused 2 yellow blips on the map.
- RPG close range is now 25m instead of 20m.
- Improvements have been made to RPG close range system. Now even if a player flies towards you upon hitting RPG, you won't be warned for CR. Additionally, if a player jumps back when shooting an RPG, it will still count as CR by script.
- Improved HP Addon System. HP pickups won't spawn in Brawls and you will receive HP addon automatically.
- HP pickups can now only be taken by players of opponent team (if red is killed, only blues can take his HP addon)
- Reduced the number of vehicles from all 4 attacker spawns. Only required/needed vehicles are available now.
- All brawl bases have now a default timer of 3 mins
- Bugged Maps/Brawls have been replaced and fixed.
[/list]
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Changelog 1.6
- 6 new A/D bases have been added IDs 194-199
- Fixed some major and minor bugs in the server.
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Changelog 1.7
- Fixed the bug of getting stubby everytime you press / choose shotgun.
- Removed the set restriction from closed brawls. You can still not use explosives/flames in closed bases.
- Fixed ammos for all weapons.
- Fixed /wep and /set commands completely.
- You will now get a team reminder that a certain set has been reserved when its limit is reached.
- Fixed broken teleport checkpoints.
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Changelog 1.8
- Fixed Set/Wep Bug.
- Fixed players spawning on CP while attacking.
- Fixed players bugging out after being added to round by an admin.
- Fixed Random Crashed.
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Changelog 1.9
- Nerfed Additional objects (Rooftop access stairs) in MAGNA/VCAD.
- Updated Sync for shotgun/stubby.
- Removed MAGNA banners from VCAD Server
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Changelog 1.10
- Fixed Time Rate - Time changing very frequently from day to night. It is now quite slow.
- Random Weather will now be updated after every 10 bases played.
- Fixed a bug where player added by admins was bugged out / spawning at enemies' spawn.
- Shotgun and Stubby sync has been fixed and is now same as MAGNA server
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Changelog 1.11
- Team health is no longer visible in /wholeft. However, you can still check health of your own team using /teamhp or Key 3. Referees can see the team health of both teams. This improves the stealth ingame.
- Added a Key-Bind for Ejecting out of vehicle (useful for cases such as Helicopter on fire and you are unable to come out). The keys to press is: CTRL+E
- Added a Key-Bind for Hiding your vehicle without using a command. Just stop your vehicle and press CTRL+V to hide your vehicle.
- Added a Key-bind to check who is left in both teams (alternative to /wholeft). Use Key 1 to check.
- Added a Key-Bind to check your weapon inventory. Press Key 2 to check.
- These changes are also reflected in MAGNA servers. These keybinds only work when a round is started.
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Changelog 1.12
- Keybinds can now be disabled/enabled using /keybind. This will only affect the newly added keybinds and key H will work regardless.
- Keybinds are now disabled by default. You can enable them by toggling /keybind.
- Player score now represents total kills made by the player instead of player Health.
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MAGNA Update
- Fixed Referees/Spectators crashing while switching between players.
- Jitter system has been fixed and enabled in the event servers. Kindly make sure your ping are below 350ms and FPS above 25ms. A player can only be re-added into round thrice. So, make sure to play on stable internet.